Ghost of Tsushima – Reviewed on: PS4. Release date: July 17, 2020. Price: Rs. 3,999 (India), $ 60 (US), £ 55 (UK). Directors: Nate Fox, Jason Connell. Cast: Daisuke Tsuji, Kazuya Nakai, Patrick Gallagher, Minae Noji, Hira Ambrosino, and Keisuke Hoashi. Rating: 18 (PEGI), M (ESRB). PS4 Pro Enhanced: Yes.

Yellow ginkgo leaves fly across the screen and tall pumped grass swirls in an incredible breeze. The killing of the crows engulfs a battlefield soaked in blood. Huge waves hit the rocks on the shore, splashing water in every direction. Which involves the faces and armor of the two warriors facing each other and standing fully up. Their respective caps hang to the left of their hips – one has the right hand bent over the hilt, while the other’s left thumb rests on the side of the handle – both are ready to open it at a moment’s notice. These scenes are not from a film, they are from a game: Tsushima’s ghost, The latest – and possibly possibly, exclusive to the last Sony-produced – PlayStation 4, from Saqqara Punch, creator of the infamous series.

These cinematic flourishes are clearly inspired by classic samurai films, with some producers – creative directors Nate Fox and Jason Connell – acknowledging the famous Japanese film director Akira Kurosawa. Tsushima’s Ghost also offers an optional “Kurosawa Mode”, a performance setting that applies a black-and-white filter, throws into film grain, and infects more air in the proceedings. Like Kurosawa’s famous works. Ghost’s Tsushima complements that with Japanese dialogues throughout the length of the game, which can be combined with subtitles in English. You can opt for English audio, among many other options, but some also feel discontented with the non-Japanese experience.

All of this is a wonderfully melodious soundtrack, provided by composers Shigeru Umabayashi (In the Mood in Love) and Elan Ashkeri (Shaun the Sheep Movie). Using it shakuhachi (Bamboo flute), Koto (A long zero), Shamisen (Three-string lute), taiko (Japanese drums), and Biwa (Short-Naked Fruited Lute), Ghost of Tsushima distinguishes itself from most video game scores – and even mainstream movies. The calm that confronts the evils is disturbed by the fire of war, where the score serves to increase violence. Of course, it depends on how you like to play, with the Ghost of Tushima you move around your enemies like a ninja or raise your head as if the honorable samurai trained the character is.

In some situations, the ghost’s Tsushima literal meaning allows you to declare “stand-off”, where the protagonist declares himself to be approaching enemies. This is a bold move, because every fighter around is now ready to fire at you. Stand-offs begin with a mini-game where you face an opponent before you throw yourself into the mix with the others.

Jin Sakai (written by Kazua Nakai in Japanese, Daisuke Tsuji in English) is the said samurai and hero on the ghost Tsushima. Sakai lives on Sushima Island at the end of the 13th century, about halfway between the Japanese mainland and the Korean peninsula. Japanese history buffs know what it means: Mongols are coming. Although the game draws on a real-life incident – the first Mongol invasion of Japan in 1274 – it is entirely fictional otherwise. When Khotun Khan (Patrick Gallagher in English), a fictional grandson of Genghis Khan, takes over Tsushima, Sakai’s first instinct is to walk to the front gate. Ultimately, his code instructs him to pay respect to everything else. But he soon realizes that this is not going to work.

“When you’re stronger than anyone, you’ll have to find other ways to defeat them,” a supporting character tells Sakai. If he really wants to rid his homeland of the Mongols, Sakai must betray the elite samurai code he is dear to and becomes a secret assassin. Hide in the grass, jump on the roofs, and kill the enemies from behind – everything that the criminals believed the way Sakai must now adopt to stand a chance. This is a moral compromise, which can be a severe punishment, to know about his new antics, his guru, Lord Shimura. But due to the background of the story and how it is told, Sakai emerges as a classical hero, even flowing from his theories. In that sense, the ghost Tsushima has no match for the Kurosawa film, which were far more morally complex and were you questioning that the protagonist was exactly the protagonist.

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Sneak into Tsushima’s ghost
Photo courtesy: Saqqara Punch / Sony

Part of this has to do with the fact that Tsushima of the ghost does not try to make you feel uncomfortable or uncomfortable when Sakai is drifting from the shadows. Sakai should feel guilty, but it didn’t show. This is exactly where its recent counterpart – The last of us part ii – Rent so well. If anything, playing as a ‘ghost’ is more thrilling than walking in the front gate as a samurai. The game aids your efforts with “Focused Hearing”, which acts like a “listening mode” on The Last of Us. The screen is saved to survive, with enemies behind the objects mentioned in red. You can kill them silently with a knife or arrow, but you cannot move the body around. If they are discovered, vigilant enemies will start hunting under you. If you are spotted, you have a small window to take them out or cover back, before turning into an all-out fight.

The fights over Tsushima’s ghost use a very different set of tools. Every face-to-face interaction with an enemy is essentially duality, and to succeed, you must learn and master three aspects: movement, strategy, and precision. Ghost’s Tsushima does not allow you to lock onto enemies, as in the case of choice Assassins Creed, Which means that you can adjust your position to face them constantly. The strategy is about choosing the right body stance. One is good against swordsmen, a second is made for armor, a third works with a spear, and a fourth helps you deal with brutes. Changing mid-combat is important to maximize Sakai’s skills; Otherwise you are looking at inefficiency and damage. This is because the stance also changes how the buttons and combos work.

Sakai makes quick attacks with square buttons, heavy attacks with triangles, dodges with chakras, and orbits with L1. There are many ways to break through enemy defenses, but heavy attack is the most aggressive, reliable and easy to pull. But the way Sakai makes an attack ‘heavy attack’ varies from stand to stand. With Shieldman, he swings from the ground into the air. Along with the spearmen, he turns himself around to strike a blow to his head. The heavy attack button also provides different combo in each stance, which is again extended to a certain enemy type. And that’s where precision comes from. For example, a full release of the triangle button kills an enemy in a strike at the beginning of a ‘stand-off’, but dragging it a little early or late, and you see yourself doing damage.

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A duel in Ghost of Tsushima
Photo courtesy: Saqqara Punch / Sony

There are other benefits to doing well in combat. Sakai gains “willpower” with every successful hit and kill, which in turn can be used to replenish your health or perform special moves. Not performing well in battle can create a vicious cycle, because you have no resolve to regain health, and low health pushes you closer to defeat. For what it’s worth, Sakai can earn “Charm” on the Ghost of Tushima, who assists him during combat, with some advantage when he is at low health. Charms are one of several collectibles – the most useful ones and help improve your character, while the others are just cosmetic upgrades – that you can find in the game by completing a fair number of side-quests. Can.

In that regard, Tsushima of Ghost is guilty of too much throne. Sure, Pete-Trac is expected to be isolated and discoveries in an open world game. Some help enrich the narrative, as they deepen the lives of the supporting characters, as well as Sakai running multiple missions with the same person as part of a continuous story. And if you help with their problems, they can offer assistance for major missions against the Mongols. But most of it feels like an attempt to extend the length of the game. The island of Tsushima is divided into three sections in 56 sections – Isuhara, Toyotama and Kamigata – which can be liberated. Some side-quests are unlocked by talking to a certain person in a village, and others make you travel to several farmsteads of the island as just a task.

You cannot completely ignore them, as they help “grow your legend” and earn Sakai “Technique Points”, which are necessary to unlock new abilities and weapons, such as series assassination and smoke bombs. And to deal with how much you’re planning, Ghost’s Tsushima can last up to 50 hours, According to fox. This does not mean that there were no other pleasures to be there. Our small joys are to mix pet foxes and create haik, a short poem composed of 17 syllables that originated in Japan. For the haikus, Sakai needs to be in a meditation place that is found by following a gold bird – or guiding wind, when you unlock an ability. Once you come and sit down, you have to choose from three options for each line. (Haikus usually follow a syllable pattern of 5, 7, 5.) Golden Birds and Guiding Wind help you discover and find the ghosts of Tsushima’s locations, as the in-game map is only available in the pause menu is.

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Jin Sakai in Tsushima’s ghost
Photo courtesy: Saqqara Punch / Sony

Walking around the gorgeous open world of Tsushima Island, with no destination in mind and with a calm sound, is also its charm. Calmness usually eclipsed my voice PS4 However, Joe was probably at his highest position while driving the ghost Tsushima. (You can also take this to indicate the PS4 is nearing the end of its life cycle, meaning a “remastered” re-release for the game PS5.)

Conversely, the ghost’s Tsushima also provides plenty of blood and gore, as Sakai Mongol easily grabs limbs and heads. Both of his play styles – as a respectable samurai or a dishonest – ghost ‘- have their own distinct fun. With the latter, you have mastered sneezing around and not being noticed, which means more creativity, strategy and land use. The former is about melee combat and dueling, which means more precision, on-the-fly thinking, and relying on Jin’s repertoire and abilities with a knack.

But as for Sukir Punch’s ambition to make the Kukarawa Samurai film, Ghost’s Tsushima is a bit small. The narrative and narrative are also very simple. To add to that, the side-finding bloat seizes the narrative of its pacing; Service briefly explain Another film director in Martin Scorsese, he is designed as a variety of templates.

Pros:

  • Cinematic thrives
  • Grand atmosphere
  • Great soundtrack
  • Strives for authenticity
  • Strategic, fun combat

Opposition:

  • Narrative, storytelling also classical
  • No offense after killing the ‘cheater’
  • Too much cushion

Rating (out of 10): 8

Ghost of Tsuima is due out on July 17 worldwide on PS4 and PS4 Pro. it costs Rupees. 3,999 in India.